[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Image(image="55_i17_2", screenadapt="coverall",fadetime=0)] [Delay(time=1)] [PlayMusic(key="$ouat_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="当我决定为阿勒黛撰写一个单独的篇章时,一直没法弄出个满意的开头,因为我突然发现,自己对这个非常熟悉的名字简直一无所知。", x=300,y=240, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n坎伯兰家的最后一个人,背叛了我们,却又甘愿为了救我们而牺牲的人,也是喜欢夸耀自己做的奶油炖菜汤美味的人。",block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="“铣痕”......开斯特的手下......“永远高洁的坎伯兰”......到底哪一个才是真正的她?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [Background(image="bg_cherunder_2", screenadapt="coverall", block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.5, block=true)] [delay(time=2.5)] [playMusic(intro="$loading_intro",key="$loading_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [dialog] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]伦蒂尼姆地下隧道1098年9月28日 4:53 P.M. [delay(time=3)] [animtextclean] [delay(time=1)] 距离典范军突破城内封锁还有34分钟 [dialog] [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]老大,坐标确认,那个匿名讯息警告的地点就在前面。信息来源刚刚也查清楚了,是—— [charslot(slot="m",name="avg_npc_1342_1#2$1",focus="m")] [name="“铣痕”"]罗德岛。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]没什么好惊讶的,对我来说这不难猜。走吧。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="n")] 佣兵犹豫地站在原地。 [charslot(slot="m",name="avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]......说。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]弟兄们一直很信你。没有你,我们这些人不是烂在小巷里,就是被魔族佬—— [name="担忧的佣兵"]反正都是死过一次的人,我不介意为了你拼拼命。但这事没道理,罗德岛我们根本不认识,凭什么信他们。 [name="担忧的佣兵"]现在那支典范军就快突进城里了,眼看外面就该彻底乱起来了。我们趁着这机会明明能捞很多好处...... [name="担忧的佣兵"]或者......至少你不该亲自来冒这个险。 [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]不止你这么想吧? [dialog] [charslot] 佣兵沉默,他不敢直视“铣痕”的眼睛,他害怕她发怒。 但等了一会儿,什么也没发生。 [charslot(slot="m",name="avg_npc_1342_1#7$1",focus="m")] [name="“铣痕”"]这场仗打完之后,你们想过伦蒂尼姆会怎么样吗? [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]呃......和之前一样......吗? [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]不,没有什么会再和以前一样。无论这场仗结果如何,谁都回不去了。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]等等,老大,你想扔下我们?! [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]不,我需要你们。很快,伦蒂尼姆会变成一座亟需被缝补的城市。 [name="“铣痕”"]过去的秩序已经被暴力和死亡摧毁,而留下的那些缺口,足够喂饱我们了。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]可—— [charslot(slot="m",name="avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]我现在没在问你的意见。 [name="“铣痕”"]听好了,我不打算继续过以往那种生活,那就得早为将来做打算。当然,我不会忘了你们。 [name="“铣痕”"]但想保住这口肉,就得让人知道我们能做到什么,敢做什么。 [name="“铣痕”"]别说你们没得选。现在,你是继续走,还是回头? [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]...... [name="担忧的佣兵"]他妈的,我走前面,老大。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="27_g7_subway", screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [delay(time=1)] [PlaySound(key="$d_avg_cavewaterdrop", volume=0, loop=true, channel="a")] [SoundVolume(channel="a", volume=0.7, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]我没看错吧......这些是什么东西...... [name="担忧的佣兵"]钢架缝隙还有炉子里的那些血红色石头,这些都是魔族佬藏在这的?!他们到底想干嘛...... [charslot(slot="m",name="avg_npc_1342_1#6$1",focus="m")] [name="“铣痕”"]......血魔的东西。 [Dialog] [charslot] 空气中弥漫着淡淡的血腥气味,她想起了那些如噩梦般涌来的蠕动的怪物。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]老大!这边,我找到点东西! [charslot(slot="m",name="avg_npc_1342_1#4$1",focus="m")] [name="“铣痕”"]这是......公爵联军的士兵? [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]不对劲,刚死不久。这里还有铭牌......联军第八纵队第五步兵团......校官?! [charslot(slot="m",name="avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]马奇伯爵的部队,诺曼底公爵的人?身上没有伤口。不是被人谋害,但也绝对不是自然死亡。 [name="“铣痕”"]据我所知,这支部队现在明明还在城墙外围城,一个校官为什么会出现在这—— [stopmusic(fadetime=1)] [stopsound(channel="a", fadetime=1)] [Dialog] [charslot] [name="???"]哪来的?直接动手速战速决,不要耽误执行命令。 [name="???"]还有其他祭坛需要启动,剩下的时间不多。 [Dialog] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.6)] [PlaySound(key="$d_avg_armour", volume=1)] [charslot(slot="l",name="avg_npc_1341_1#1$1",duration=1)] [charslot(slot="r",name="avg_npc_1341_1#1$1",duration=1)] [Delay(time=2)] [charslot] [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]这些该死的魔族佬把我们包围了。怎么撤—— [Dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1342_1#8$1",posfrom = "0,0", posto = "200,0",focus="all")] [Delay(time=0.5)] [Dialog] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [PlaySound(key="$e_atk_stmwpn_d2",volume=0.7,delay=0.3)] [charslot(slot = "m", name = "avg_npc_1342_1#8$2",duration=1,focus="all")] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1342_1#8$2",focus="m")] [name="“铣痕”"]为什么要撤? [charslot] [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]...... [Dialog] [charslot] “疯子”。 没人知道她手中那柄属于蒸汽骑士的锋刃从何而来,更遑论“铣痕”的出身。 佣兵的腿在抖,他很后悔。几分钟前,他本有机会活着转身就走。 ......只要那柄紫色的锋刃不会从背后捅了他。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]妈的。 [Dialog] [charslot] [PlaySound(key="$d_avg_walk_stage", volume=1, loop=true, channel="c")] [StopSound(channel="c", fadetime=2)] [charslot(slot = "m", name = "avg_npc_1333_1#4$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_1333_1#4$1",focus="m")] [name="娜汀"]哦?我认得这个武器。 [charslot(slot="m",name="avg_npc_1333_1#8$1",focus="m")] [name="娜汀"]将军给我的情报里提到了你。这么有恃无恐,难道那个大铁皮罐头也在附近吗? [charslot(slot="m",name="avg_npc_1333_1#5$1",focus="m")] [name="娜汀"]说不定这次能一并解决另一个麻烦。 [charslot(slot = "m", name = "avg_npc_1342_1#6$2",focus="m")] [name="“铣痕”"]啧。 [Dialog] [charslot(slot="m",name="avg_npc_1333_1#3$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$e_atk_stmwpn_d1", volume=1)] [PlaySound(key="$e_atk_stmwpn_n", volume=1, loop=false, channel="atk",delay=0.18)] [PlaySound(key="$d_avg_runstop", volume=1,delay=0.5)] [delay(time=0.5)] [charslot(slot = "m", action="jump", posto="-80,0", afrom=1, ato=0, power=10, times=1, duration=0.3)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0,r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.8,r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0,r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot] [charslot(slot="m",name="avg_npc_1333_1#3$1",duration=0.5)] [Delay(time=0.7)] [charslot(slot="m",name="avg_npc_1333_1#3$1",focus="m")] [name="娜汀"]呵,你们继续手里的任务,别管我—— [Dialog] [charslot] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.11, fadetime=0.7)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.11, fadetime=0.7)] [delay(time=1)] [PlaySound(key="$d_avg_doorbell",volume=0.2)] [delay(time=1)] “叮铃铃”。 好似微风拂动陵墓梁上的风铃,安眠者面纱上垂下的金坠与宝石在空中摇曳,撞击。 [Dialog] [curtain(fadetime=1)] [delay(time=2)] [Dialog] [name="???"]抱歉,各位,请问有谁见过我丢失的耳坠吗? [Dialog] [delay(time=1)] [name="???"]找到你了,小石榴——碎,碎掉了...... [name="???"]那只好借用一下你的玩具了,杜卡雷。不过反正你也没法拒绝嘛。 [Dialog] [PlaySound(key="$d_avg_originiumcastshort", volume=0.6)] [delay(time=1.5)] [PlaySound(key="$d_avg_blodmgicrclrlp",channel="bd",loop=true,volume=0)] [soundvolume(channel="bd",volume=1,fadetime=1)] [playsound(key="$d_avg_blodmgic_2")] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.1, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.8, block=true)] [PlaySound(key="$d_avg_glassbroken")] [delay(time=0.5)] [playsound(key="$d_avg_statueshake", volume=0.6)] [PlaySound(key="$d_avg_statuecollapse",volume=0.9,delay=1)] [delay(time=1)] [CameraShake(duration=1.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] 钢铁间的血色祭坛方才泛起了光芒,却又立马黯淡,直至碎裂。 而空中那几乎崩解为碎片的血红耳坠却氤氲着微光,复原如新。 殷红炫目,不禁令人心神摇曳。 [Dialog] [stopsound(channel="bd", fadetime=1)] [stopmusic(fadetime=1)] [PlaySound(key="$d_avg_doorbell",volume=0.5)] [delay(time=1)] “叮铃铃”。 响声在“铣痕”的耳边回荡。 [name="???"]先替我保管好小石榴。 [name="???"]她会引你们去该去的地方,现在,你们该走了。 [name="???"]不过真奇怪,凯尔希勋爵那样的人居然会相信你。 [charslot(slot = "m", name = "avg_npc_1342_1#4$2",focus="m")] [name="“铣痕”"]——! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [image(image="55_i04",screenadapt="coverall")] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0, block=true)] [delay(time=0.2)] [playMusic(key="$darkness_03_loop", volume=0.6)] [PlaySound(key="$d_avg_batflypast",volume=0.6)] [ImageTween(xFrom=120, yFrom=-50, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=12, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=2)] 她看到了那个红与黑的身影。 血魔。血魔为什么要救我?凯尔希勋爵?罗德岛的凯尔希医生?她们到底想要做什么? 她有太多的困惑。可不知何时,她的手中已经握着那枚冷冽的锥形耳坠。 [name="神秘的血魔"]如果你还想帮上那人的忙,就该抓紧时间了,这附近的祭坛可不止这一处。 [name="“铣痕”"]......我该怎么做? [name="神秘的血魔"]她会告诉你。 “她”?“铣痕”突然感受到了手中耳坠的震动,如同心跳。 [name="娜汀"]拦下她—— [name="神秘的血魔"]嘘。 [Dialog] [playsound(key="$d_avg_blood",volume=0.7)] [Delay(time=0.5)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.3, r=1,g=0.2, b=0.2, fadetime=0.3)] [PlaySound(key="$d_gen_heartbeat",channel="ht",loop=false, volume=0.8)] [stopsound(channel="ht",fadetime=2)] [image(image="55_i04",screenadapt="coverall",xScale=1.02,yScale=1.02,fadetime=0.3)] [Delay(time=0.3)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.6)] [image(image="55_i04",screenadapt="coverall",fadetime=0.6)] [Delay(time=1)] [name="娜汀"]*萨卡兹粗口*! 娜汀能感觉到全身的血液在刹那间向心脏倒流,晕眩感陡然降临。 她第一次羡慕那些已经抛弃了血肉之躯的同族们。 [name="神秘的血魔"]路为你留好了。 [name="神秘的血魔"]保护好她,她会引你来见我。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [Background(image="27_g6_hideout", screenadapt="coverall", block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.5, block=true)] [delay(time=2)] [playMusic(intro="$loading_intro",key="$loading_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [dialog] [animtext(id = "at1", name = "group_location_stamp", style="avg_only_medium", pos = "-400,-200", block = false)]1098年9月28日 5:21 P.M. [delay(time=3)] [animtextclean] [delay(time=1)] 距离典范军突破城内封锁还有6分钟 [charslot(slot = "m", name = "avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]走吧,该去下一个地方了。 [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]老大,那个血魔的东西太诡异了。破坏掉那些祭坛后,它变得越来越......漂亮了。 [charslot(slot = "m", name = "avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]顾不上了。通讯里说,典范军的队伍明明已经突进到了城内,却反而被公爵联军给拦了下来,事情恐怕有变化。 [charslot(slot = "m", name = "avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]命令传到工厂那边的人手里了吗? [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]传到了,他们在准备了。 [charslot(slot = "m", name = "avg_npc_1342_1#7$1",focus="m")] [name="“铣痕”"]这些藏起来的奇怪萨卡兹祭坛,还有突然传开的公爵们要封锁抛弃整个伦蒂尼姆的流言...... [charslot(slot = "m", name = "avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]哼,我已经拿不准,真正想对这座城市动手的是谁了。 [Dialog] [charslot] [name="???"]你真的还在乎是谁吗? [Dialog] [charslot(slot = "m", name = "avg_npc_401_1#10$1",duration=0.7)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_401_1#10$1",focus="m")] [name="克洛维希娅"]好久不见,阿勒黛。 [charslot(slot = "m", name = "avg_npc_1342_1#4$1",focus="m")] [name="“铣痕”"]...... [name="“铣痕”"]我以为你死了。 [charslot(slot = "m", name = "avg_npc_401_1#1$1",focus="m")] [name="克洛维希娅"]我也一样。 [name="克洛维希娅"]你不可能短时间内解决这些麻烦,哪怕有罗德岛的协助也不行。 [charslot(slot = "m", name = "avg_npc_401_1#9$1",focus="m")] [name="克洛维希娅"]萨卡兹在城内经营了这么多年,藏了不知道多少祭坛。能瞒过我,只靠他们自己不可能做到。 [name="克洛维希娅"]放任这些祭坛启动,恐怕足以摧毁伦蒂尼姆的几个核心区域。不过,我已经找到几个关键节点并且清理掉了。 [charslot(slot = "m", name = "avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]单靠你自己......? [charslot(slot = "m", name = "avg_npc_401_1#9$1",focus="m")] [name="克洛维希娅"]维娜需要帮助,典范军还差了最后一口气。公爵们需要听到一些真实的声音。 [name="克洛维希娅"]至于公爵们准备抛弃伦蒂尼姆的消息,是我散开的,它也并非完全的流言。 [charslot(slot = "m", name = "avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]......你想让我干什么? [charslot(slot = "m", name = "avg_npc_401_1#1$1",focus="m")] [name="克洛维希娅"]你已经在做了,不是吗?你的人手都已经动了起来。 [name="克洛维希娅"]只是你们都还需要被推一把。我会帮你处理剩下的祭坛。 [charslot(slot = "m", name = "avg_npc_1342_1#10$1",focus="m")] [name="“铣痕”"]你......变化很大。 [charslot(slot = "m", name = "avg_npc_401_1#8$1",focus="m")] [name="克洛维希娅"]你不也一样吗,“铣痕”。你真的喜欢现在的名字吗? [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [charslot(duration=1)] [delay(time=2)] [name="克洛维希娅"]你选择了活下去,那就走下去看看这条路的终点在哪里。 [charslot(slot = "m", name = "avg_npc_1342_1#7$1",focus="m")] [name="“铣痕”"]...... [charslot(slot="m",name="avg_npc_399_1#1$1",focus="m")] [name="担忧的佣兵"]老大,她是—— [charslot(slot = "m", name = "avg_npc_1342_1#1$1",focus="m")] [name="“铣痕”"]走,以最快的速度赶到外围城区,通知其他人就位——准备接应典范军。 [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="55_i05_1", screenadapt="coverall",fadetime=0)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0, block=true)] [delay(time=1)] [playMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=0.5)] [dialog] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]伦蒂尼姆1098年9月28日 5:27 P.M. [delay(time=3)] [animtextclean] [delay(time=1)] 典范军突破城内封锁,全城的工厂在怒吼中重启,迎接回家的人。 [dialog] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="我总是反反复复想起那个下午。", x=300,y=240, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n工厂,维娜,蒸汽,欢呼,拳赛,怒吼,贝尔德......",block = true)] [Sticker(id="st1", multi = true, text="\n所有的记忆里的碎片总会一股脑地涌出来,混杂在一起,然后让我彻底记不清那个下午的所有细节。",block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="我唯一忘不掉的是,维娜说,我们到家了。", x=300,y=240, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n我想哭,这条路走了好久,好远......从城内到城外,从战场到家乡......",block = true)] [Sticker(id="st1", multi = true, text="\n我们回家了,可支持着我们一路走来的人,又失去了多少呢?",block = true)] [Sticker(id="st1")] [PlaySound(key="$d_avg_penrustle", volume=1)] [Sticker(id="st1", multi = true, text="除了阿勒黛,又还有谁能离去后又回来呢?", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1", multi = true, text="\n......",block = true)] [Sticker(id="st1")] [Sticker(id="st1", multi = true, text="我想贝尔德了。", x=300,y=270, alignment="left", size=24, delay=0.04, width=700,block = true)] [Sticker(id="st1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [Background(image="32_g4_ordnancefactory", screenadapt="coverall", block=true)] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=0.5, block=true)] [delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [dialog] [animtext(id = "at1", name = "group_location_stamp", style="avg_both", pos = "-400,-200", block = false)]典范军临时阵地1098年9月30日 5:22 A.M. [delay(time=3)] [animtextclean] [delay(time=1)] 距离典范军突破城内封锁已经过去2天 [dialog] [charslot(slot="m",name="avg_npc_405_1#6$1",focus="m")] [name="摩根"]原来物资清点是这么痛苦的事情吗? [name="摩根"]过去盘算我们地盘里厂子的物资也没有这么磨人吧...... [charslot(slot="m",name="avgnew_112_siege_1#3$1",focus="m")] [name="维娜"]这要是算痛苦的话,我倒希望能再苦一点。 [charslot(slot="m",name="avg_npc_405_1#12$1",focus="m")] [name="摩根"]嘿嘿,不过确实蛮让人兴奋的,原来还有这么多人愿意支持我们—— [charslot(slot="m",name="avg_npc_405_1#2$1",focus="m")] [name="摩根"](哈欠)折腾太久了,都天亮了。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="维娜"]......得加快速度了,不能拖太久。其他人能为我们争取的时间不会太多。 [name="维娜"]按维什戴尔那边传回来的消息,军事委员会的整个指挥系统被他们搅了个乱七八糟,但食腐者军队还在西部大堂区域严阵以待。 [name="维娜"]我们进城已经两天,但他们至今还没大动静。 [charslot(slot="m",name="avg_npc_405_1#3$1",focus="m")] [name="摩根"]不是有消息说特雷西斯已经抛下他们躲起来了吗?说不定食腐者他们一直没动静就是这个原因。 [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="维娜"]只是猜测而已,甚至连博士他们都还没有确切的消息可以证实这个说法。 [charslot(slot="m",name="avgnew_112_siege_1#3$1",focus="m")] [name="维娜"]摩根,去休息一下吧。联军的总攻信号很快就会来了—— [charslot(slot="m",name="avg_npc_405_1#1$1",focus="m")] [name="摩根"]维娜,我只是没那么喜欢点数! [charslot(slot="m",name="avg_npc_405_1#3$1",focus="m")] [name="摩根"]......我想去帮达格达。至少在说服更多市民加入我们抢回场子这件事上,我比她更有经验。 [name="摩根"]戴菲恩在说服那些犹豫的贵族,汉娜和凯瑟琳在联合剩余的工人和自救军,我相信她们都能搞定。 [charslot(slot="m",name="avg_npc_405_1#13$1",focus="m")] [name="摩根"]但达格达......不是适合这种任务的性子,她...... [charslot(slot="m",name="avgnew_112_siege_1#12$1",focus="m")] [name="维娜"]去吧。 [dialog] [charslot(slot="m",name="avg_npc_405_1#13$1",focus="m")] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_405_1#12$1",focus="m")] [delay(time=0.7)] [PlaySound(key="$d_avg_walkfast", volume=0.7)] [charslot(duration=1)] [Delay(time=2)] [charslot(slot="m",name="avgnew_112_siege_1#6$1",focus="m")] [name="维娜"]呼。 [dialog] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [PlaySound(key="$d_avg_cardboard", volume=1)] [Delay(time=1)] [charslot(slot="m",name="avgnew_112_siege_1#1$1",focus="m")] [name="维娜"]继续吧。这边是海蒂小姐支援的物资......还有这些自救军偷偷造的武器...... [dialog] [stopmusic(fadetime=2)] [charslot(slot="m",name="avgnew_112_siege_1#5$1",focus="m")] [name="维娜"]嗯? [name="维娜"]压在最下面......这是谁送过来的?清单里没有啊? [dialog] [charslot] 她环顾了四周,除了来往搬运物资的典范军成员,她没有发现任何身份不明的人。 [dialog] [PlaySound(key="$d_avg_open_box", volume=1)] 在警惕地确认这份来源不明的物资并无威胁后,维娜好奇地打开了箱子,取出了其中的东西。 她愣住了。 [dialog] [PlayMusic(key="$calm_loop", volume=0.6)] [CameraEffect(effect="Grayscale", fadetime=0.5, keep=true, initamount=0.5, amount=0, block=false)] [Image(image="55_i03_1", screenadapt="coverall",fadetime=3, xScale=1.2, yScale=1.2,y=50)] [ImageTween(image="55_i03_1", fadetime=0.5, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1.2, yScaleTo=1.2,yTo=0, duration=15)] [Delay(time=3)] 一套......衣服? 初升太阳的光线仍然带有一丝寒意,落在了一枚家徽之上—— “维多利亚家族”,她的家族。 维娜感到了愤怒,这是什么卑劣的恶作剧吗? 不......不对—— 她摩挲着这套衣物,她认得它的样式......它曾属于维多利亚的王室。 可它为什么会出现在这里?是谁找到了它,又将它送到自己手中? 在她的脑海中,只有一个名字。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [image] [charslot] [Background(image="32_g5_ordnancefactory_ex", screenadapt="coverall", block=true)] [charslot(slot = "l", name = "avg_npc_1342_1#1$1")] [charslot(slot = "r", name = "avg_npc_399_1#1$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot = "l", name = "avg_npc_1342_1#1$1",focus="l")] [name="“铣痕”"]走吧,差不多了。 [charslot(slot="r",name="avg_npc_399_1#1$1",focus="r")] [name="警惕的佣兵"]老大,情况如何? [charslot(slot = "l", name = "avg_npc_1342_1#1$1",focus="l")] [name="“铣痕”"]他们的战备资源比起联军要差上不少。那些公爵们铁了心让典范军打头阵,他们的伤亡不会小...... [name="“铣痕”"]......但对他们来说是一个机会。 [charslot(slot = "l", name = "avg_npc_1342_1#8$1",focus="l")] [name="“铣痕”"]公爵们想要一个英雄,民众们需要一个英雄,那我何不帮这段故事再添加一点风味呢? [charslot(slot="r",name="avg_npc_399_1#1$1",focus="r")] [name="警惕的佣兵"]你想赌他们能赢。 [charslot(slot = "l", name = "avg_npc_1342_1#8$1",focus="l")] [name="“铣痕”"]赌?不,点数早在城墙下那场大战结束时就注定了。现在,无非是各方趁着最后的时机来加注罢了。 [charslot(slot="r",name="avg_npc_399_1#1$1",focus="r")] [name="警惕的佣兵"]哈,我不懂,反正信你就对了。接下来该干嘛? [charslot(slot = "l", name = "avg_npc_1342_1#1$1",focus="l")] [name="“铣痕”"]杀人。 [name="“铣痕”"]等决战一起,城里该乱起来了。想趁着这时候“干点大事”的人不会少,但我不想看到有人把手伸到我的面前来。 [Dialog] [charslot(slot = "l", name = "avg_npc_1342_1#1$1",focus="all")] [Delay(time=0.2)] [PlaySound(key="$d_avg_openftstpwalk", volume=1, loop=true, channel="walk1")] [PlaySound(key="$d_gen_walk_n",loop=true,channel="walk2",volume=0.4,delay=0.3)] [stopSound(channel="walk1", fadetime=3)] [stopSound(channel="walk2", fadetime=3)] [charslot(duration=1)] [Delay(time=2)] [name="警惕的佣兵"]......话说,老大,你留下的东西到底是个啥? [name="“铣痕”"]呵,让传说更有说服力的道具—— [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.7, block=true)] [charslot] [Image(image="55_i03_1", screenadapt="coverall",block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] “属于王室的衣服,从坎伯兰公爵府废墟里抢救出来的。那位典范军的首领能用上。” “先王的遗孤回到故土,以王的姿态驱逐魔族......你不喜欢这个故事吗?” “可老大......我听说她挺瞧不上这名头?” “如果她真想说服那些还在摇摆的人,她就需要这个名头......” “至少现在需要。” [Dialog] [Delay(time=1)] 她是否还活着—— 自蒸汽骑士再度出现那天起,维娜的心中便一直存在着某个侥幸。或许身边的人心中都有,但没人会说出来。 她紧张地环顾了周围,却没有看到那个人的身影...... 维娜反倒松了一口气,她完全没有准备好。 [Dialog] [PlaySound(key="$d_avg_paper2", volume=1)] [Delay(time=1)] [name="维娜"]......一张纸条? [name="维娜"]“按你的尺寸改了改,希望还合身。” [Dialog] [Image(image="55_i03_2", screenadapt="coverall",fadetime=2,block=true)] [Delay(time=1)] 没有落款。 但她却终于第一次能够确认,阿勒黛,还活着。 [name="维娜"]...... [name="维娜"]里面还有其他东西?这是—— 几张照片,还有写在背后的几句话。 “顺便找到些说不定对你有用的证据,是关于某位公爵的。” [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]